Ekaya & Pebbles: a helping hand

Once we figured out we wanted the companion/gauntlet pebbles I did some concept scetches

Once we figured out we wanted the companion/gauntlet pebbles I did some concept scetches

This is an explanatory concept to convey my idea for the environment. Sadly it did not make the cut

This is an explanatory concept to convey my idea for the environment. Sadly it did not make the cut

Here are a selection of murals I drew to get some soft storytelling into the environment

Here are a selection of murals I drew to get some soft storytelling into the environment

Here is some scetches for a boss design that sadly was cut from the game

Here is some scetches for a boss design that sadly was cut from the game

These are some enemy concepts

These are some enemy concepts

Here is a concept scetch for the Golem

Here is a concept scetch for the Golem

Here are some pattern explorations

Here are some pattern explorations

This is a very early suggestion of a player concept

This is a very early suggestion of a player concept

This is the seventh and current project I am a part of creating at The Game Assembly. You play as the young adventurer Ekaya as she tries to restart the heart of a giant golem with the help of her newfound friend, the telekinetic gountlet Pebbles.

During this project I have worked on the enemies, some environment props, some hero props and a bit of Ui