Once we figured out we wanted the companion/gauntlet pebbles I did some concept scetches
This is an explanatory concept to convey my idea for the environment. Sadly it did not make the cut
Here are a selection of murals I drew to get some soft storytelling into the environment
Here is some scetches for a boss design that sadly was cut from the game
These are some enemy concepts
Here is a concept scetch for the Golem
Here are some pattern explorations
This is a very early suggestion of a player concept
This is the seventh and current project I am a part of creating at The Game Assembly. You play as the young adventurer Ekaya as she tries to restart the heart of a giant golem with the help of her newfound friend, the telekinetic gountlet Pebbles.
During this project I have worked on the enemies, some environment props, some hero props and a bit of Ui